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Opengl 4.5 tutorial c++ sdl -glfw
Opengl 4.5 tutorial c++ sdl -glfw











opengl 4.5 tutorial c++ sdl -glfw

Install SDL2 build dependencies: # install everything Debian uses to build SDL If( SDL_Init( SDL_INIT_VIDEO ) format, 0xFF, 0xFF, 0xFF ) ) Īlrighty, got it working on my Raspberry Pi 3 with -raspbian-buster-lite.img, both with the default Broadcom blobs & the KMS/DRM backend: I vaguely recall some issues around fbdev and it being non-accelerated graphics, but that didn’t matter at the time (and while I’d like to get accelerated graphics now, it’s not critical).Įxample code: /*This source code copyrighted by Lazy Foo' Productions (2004-2019)Īnd may not be redistributed without written permission.*/

OPENGL 4.5 TUTORIAL C++ SDL GLFW HOW TO

I found a post that referenced instructions on how to build SDL2 without X, but I was hoping someone could educate me a bit more about how SDL finds the display in various environments, and if it’s even possible to do what I want to do.Ī few years ago I used SDL 1.2 to do full-screen graphics on a Beaglebone Black running a version of Debian, but I seem to have lost that installation, and don’t remember how it was set up. I'm trying to create the window with SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL ) hwĮrror: XDG_RUNTIME_DIR not set in the environment. Window could not be created! SDL_Error: Could not initialize EGL Some simple test code gets an error when I try to run it: :~/01_hello_SDL $. I'm hoping to develop some code that uses SDL2 to display graphics on the 7" RPi touchscreen, but I'd rather not install a full desktop OS.













Opengl 4.5 tutorial c++ sdl -glfw